GPU Benchmarking Glossary

Master the technical terminology of GPU performance testing, WebGL rendering, and hardware benchmarking. Essential reference for understanding CZNull test results and optimization strategies.

Benchmarking Fundamentals

Benchmark Score

A numerical value representing the overall performance of hardware in a standardized test. CZNull calculates scores based on frame rates, render times, and computational throughput.

Related Terms

Performance MetricsFrame Rate

Baseline Performance

The minimum expected performance level for a given hardware configuration. Used as a reference point to compare actual test results against expected outcomes.

Related Terms

Performance RegressionStress Test

Performance Regression

A decrease in benchmark scores over time, often caused by driver updates, thermal throttling, or hardware degradation. Regular CZNull testing helps identify these issues.

Related Terms

Thermal ThrottlingDriver Optimization

Synthetic Benchmark

Artificial test scenarios designed to measure specific hardware capabilities in isolation. CZNull uses synthetic workloads to evaluate GPU compute, rendering, and memory performance.

Related Terms

Real-World PerformanceWorkload Simulation

Performance Metrics

Frame Rate (FPS)

Frames Per Second - the number of complete images rendered and displayed each second. Higher FPS indicates smoother graphics performance. CZNull measures FPS under various computational loads.

Related Terms

Frame TimeRender Latency

Frame Time

The duration required to render a single frame, measured in milliseconds. Consistent frame times (low variance) are crucial for smooth visual experience. CZNull tracks both average and 1% low frame times.

Related Terms

Frame RateJitter

Throughput

The amount of work completed per unit of time. In GPU testing, this refers to operations per second, pixels rendered, or data processed. Higher throughput indicates better parallel processing capability.

Related Terms

FLOPSMemory Bandwidth

1% Low FPS

The average frame rate of the bottom 1% of frame time measurements. This metric reveals worst-case performance scenarios and stuttering issues that average FPS might hide.

Related Terms

Frame Time VarianceMicrostutter

Memory Bandwidth

The rate at which data can be transferred to and from GPU memory, measured in GB/s. Critical for texture-heavy workloads and high-resolution rendering. CZNull tests bandwidth through intensive memory operations.

Related Terms

VRAMTexture Throughput

WebGL & Rendering

WebGL

Web Graphics Library - a JavaScript API for rendering interactive 2D and 3D graphics in web browsers without plugins. CZNull benchmarks are built entirely on WebGL 2.0 for cross-platform compatibility.

Related Terms

OpenGL ESShader

Shader

A program running on the GPU that controls how graphics are rendered. Includes vertex shaders (geometry processing) and fragment shaders (pixel coloring). CZNull tests shader performance through complex computational tasks.

Related Terms

Compute ShaderGLSL

Compute Shader

A specialized shader program designed for general-purpose GPU computing rather than graphics rendering. Used for physics simulations, data processing, and parallel computations in CZNull's advanced benchmarks.

Related Terms

GPGPUParallel Processing

Draw Call

A command instructing the GPU to render a set of geometry. Excessive draw calls can bottleneck performance. CZNull's instanced rendering tests evaluate how efficiently your GPU handles numerous draw calls.

Related Terms

Instanced RenderingBatch Rendering

Texture Sampling

The process of reading color values from texture images during rendering. Complex filtering and high-resolution textures increase sampling overhead. CZNull measures texture sampling performance in memory-intensive scenarios.

Related Terms

Texture CacheAnisotropic Filtering

Vertex Processing

The transformation and manipulation of 3D vertex data before rasterization. Includes position calculations, lighting, and coordinate transformations. Heavy vertex processing can become a performance bottleneck.

Related Terms

Geometry ThroughputTransform Feedback

GPU Architecture

CUDA Cores / Stream Processors

The parallel processing units in NVIDIA (CUDA cores) and AMD (Stream Processors) GPUs. More cores generally enable better parallel workload performance. CZNull's compute tests leverage these cores.

Related Terms

Parallel ProcessingCompute Capability

VRAM (Video RAM)

Dedicated memory on the graphics card used for storing textures, frame buffers, and computational data. Insufficient VRAM causes performance degradation. CZNull tests include memory-intensive scenarios to evaluate VRAM capacity.

Related Terms

Memory BandwidthTexture Memory

Thermal Throttling

Automatic reduction of GPU clock speeds when temperature exceeds safe thresholds. Prevents hardware damage but decreases performance. Extended CZNull stress tests can reveal throttling behavior.

Related Terms

Thermal Design PowerCooling Solution

Clock Speed

The frequency at which GPU cores operate, measured in MHz or GHz. Higher clocks generally mean faster processing, but efficiency varies by architecture. CZNull measures effective performance rather than raw clock speeds.

Related Terms

Boost ClockThermal Throttling

Rasterization

The process of converting vector graphics (vertices and polygons) into raster images (pixels). A fundamental GPU operation tested in CZNull's rendering benchmarks.

Related Terms

Pixel Fill RateFragment Shader

Testing Methodology

Stress Test

A benchmark that pushes hardware to maximum capacity to evaluate stability and thermal behavior. CZNull's GPU stress tests run intensive workloads to identify system limits.

Related Terms

Thermal ThrottlingPower Limit

Workload Simulation

Creating realistic usage scenarios to test performance under practical conditions. CZNull simulates various graphics and compute tasks to provide comprehensive performance insights.

Related Terms

Synthetic BenchmarkReal-World Performance

Cross-Platform Testing

Evaluating performance across different operating systems and hardware configurations. CZNull's web-based approach enables consistent testing on Windows, macOS, Linux, and mobile devices.

Related Terms

Browser CompatibilityWebGL Implementation

Reproducibility

The consistency of benchmark results across multiple test runs. High reproducibility indicates reliable measurements. CZNull minimizes variance through controlled test conditions.

Related Terms

Test VarianceStatistical Significance

Adaptive Complexity

Automatically adjusting test difficulty based on detected hardware capabilities. CZNull uses adaptive workloads to provide meaningful results for both low-end and high-end systems.

Related Terms

Dynamic ScalingPerformance Tier

Advanced Concepts

Ray Tracing

A rendering technique simulating realistic light behavior by tracing light ray paths. Hardware-accelerated ray tracing is available in modern GPUs. CZNull includes ray tracing workloads for supported hardware.

Related Terms

Path TracingBVH Acceleration

Instanced Rendering

Drawing multiple copies of the same geometry with a single draw call, dramatically reducing CPU overhead. CZNull's instanced rendering test evaluates efficiency with massive object counts.

Related Terms

Draw Call BatchingGeometry Instancing

Parallel Processing

Executing multiple operations simultaneously using GPU's massively parallel architecture. Essential for compute-heavy tasks. CZNull's compute shader tests measure parallel processing efficiency.

Related Terms

Thread ConcurrencyWork Group

Texture Compression

Reducing texture memory footprint through specialized compression formats (DXT, ETC, ASTC). Improves memory efficiency and bandwidth utilization without significant quality loss.

Related Terms

Memory OptimizationCompressed Texture Formats

Occlusion Culling

Skipping rendering of objects hidden behind other geometry to save processing power. Advanced technique for optimizing complex scenes.

Related Terms

Frustum CullingVisibility Testing

Particle System

A collection of small sprites or objects used to simulate phenomena like fire, smoke, or explosions. Tests GPU capacity for handling numerous independent entities. CZNull includes particle system benchmarks.

Related Terms

Physics SimulationCompute-Based Particles

Ready to Test Your Knowledge?

Now that you understand the terminology, put your hardware to the test with CZNull's comprehensive benchmarking suite.

About This Glossary

This comprehensive GPU benchmarking glossary is specifically designed for CZNull users, hardware enthusiasts, and developers working with WebGL performance optimization. Unlike generic technical dictionaries, each term is explained in the context of real-world benchmarking scenarios and includes practical applications within the CZNull testing framework.

Understanding these technical terms will help you interpret CZNull test results more effectively, make informed hardware purchasing decisions, and optimize your system configuration for better performance. The glossary covers everything from fundamental concepts like frame rate and throughput to advanced topics such as compute shaders and parallel processing architectures.

We regularly update this glossary to reflect new benchmarking methodologies, emerging GPU technologies, and evolving WebGL capabilities. If you encounter a term not listed here or need clarification on any definition, please contact us at support@cznull.org.